What is a HopeAthon?

You may have heard of a "Hackathon", which is a competitive sprint-like event where computer programmers, and others involved in software development, collaborate intensively on a software project.  Think of them as an invention marathon, where attendees dream up and bring to life ideas.  Our Hopeathon, is an altruistic hackathon with a positive twist. Our competing applicants will  have a goal to produce a web based video game that also encourages moral excellence in the area of chastity, temperance, generosity, diligence, patience, gratitude, humility, faith, hope, love and respect.

Hackathon Sponsors

Prizes

$3,250 in prizes

1st Place

2nd Place

3rd Place

4th Place

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

Individual students or team of up to 4 students in Grades 6 to 12th grade residing within the Hawaiian islands (public schools, private schools, homeschoolers).  

Judges

Alison Kittle

Alison Kittle

Judging Criteria

  • Creative Vision: IT Judging - (0-100 points)
    The extent to which the gameplay evidences an innovative, clear, consistent & integrated creative vision across the totality of the experience.
  • Balance: IT Judging - (0-100 points)
    The extent to which the gameplay evidences balance (e.g. tuning of controls & mechanics, balance of challenge & rewards, level & progression of difficulty for the game’s intended audience, & construction of game’s formal/mathematical ruleset).
  • Technical Execution: IT Judging - (0-100 points)
    The extent to which the gameplay evidences production value & polish, the project performs well & is free of bugs & other errors, effective Powerpoint presentation of the game, & the degree to which the game is completed & ready for production.
  • Applies Values Theme: Values Judging - (0 - 100 points)
    The extent to which the game addresses & embodies chastity, temperance, generosity, diligence, patience, gratitude, humility, faith, hope, love, & respect; Usage of Hawaiian phrases, usage of opposite values; Matching behavior of contestants.
  • Engaging Gameplay: Parent Usability Judging - (0 - 50 points)
    Engaging Gameplay: The extent to which the gameplay attracts and sustains players' attention for multiple preK & grade school students for more than 5 minutes.
  • Engaging Gameplay: Student Usability Judging - (0 to 50 points)
    The extent to which the gameplay attracts & sustains the student judge/player’s attention for more than 5 minutes.

Questions? Email the hackathon manager

Invite others to compete

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