What is a HopeAthon?
You may have heard of a "Hackathon", which is a competitive sprint-like event where computer programmers, and others involved in software development, collaborate intensively on a software project. Think of them as an invention marathon, where attendees dream up and bring to life ideas. Our Hopeathon, is an altruistic hackathon with a positive twist. Our competing applicants will have a goal to produce a web based video game that also encourages moral excellence in the area of chastity, temperance, generosity, diligence, patience, gratitude, humility, faith, hope, love and respect.
$3,250 in prizes
Submitting to this hackathon could earn you:
Individual students or team of up to 4 students in Grades 6 to 12th grade residing within the Hawaiian islands (public schools, private schools, homeschoolers).
Creative Vision: IT Judging - (0-100 points)
The extent to which the gameplay evidences an innovative, clear, consistent & integrated creative vision across the totality of the experience.
Balance: IT Judging - (0-100 points)
The extent to which the gameplay evidences balance (e.g. tuning of controls & mechanics, balance of challenge & rewards, level & progression of difficulty for the game’s intended audience, & construction of game’s formal/mathematical ruleset).
Technical Execution: IT Judging - (0-100 points)
The extent to which the gameplay evidences production value & polish, the project performs well & is free of bugs & other errors, effective Powerpoint presentation of the game, & the degree to which the game is completed & ready for production.
Applies Values Theme: Values Judging - (0 - 100 points)
The extent to which the game addresses & embodies chastity, temperance, generosity, diligence, patience, gratitude, humility, faith, hope, love, & respect; Usage of Hawaiian phrases, usage of opposite values; Matching behavior of contestants.
Engaging Gameplay: Parent Usability Judging - (0 - 50 points)
Engaging Gameplay: The extent to which the gameplay attracts and sustains players' attention for multiple preK & grade school students for more than 5 minutes.
Engaging Gameplay: Student Usability Judging - (0 to 50 points)
The extent to which the gameplay attracts & sustains the student judge/player’s attention for more than 5 minutes.